In this post, I’ll show you step-by-step how you can model a simple chair in Blender. This can be used in any of your scenes.

Step 1: Open up Blender and select the default cube.

Step 2: Scale the cube to fit the size of the seat.

Step 3: Go into edit mode and duplicate the cube via Shift+D and scale the cube to fit the size of the chair legs.

Step 4: Duplicate the chair legs via Shift+D and position them in the corners of the seat.

Step 5: Extrude the top faces of the back legs to a level that represents the height of the chair.

Step 6: Duplicate one of the front chair legs again via Shift+D and rotate it 90 degrees. Position it to the height of the seat and in line with the back legs. Adjust the proportions to whichever you feel comfortable. I increased the scale on the z-axis slightly.

Step 7: Duplicate again via Shift+D and place slightly below. This time decrease the scale via the z-axis.

Step 8: To add a nice finishing touch to the chair, we’ll add a slight bend to the back. To do this, add a few loop cuts in the back legs in edit mode.

Step 9: Then select the top row of vertices of the back legs and the nearby cube. Enable proportional editing via Alt+O if not already, and pull the vertices back to a level of bend that you’re happy with. You can also add bending near the bottom of the chair if you wish. Feel free to be creative here. (You may also need to rotate the cube if it extends beyond the back legs)

If you can’t select the top cube, you can go to face mode, hover over the middle of the faces and then press Ctrl+L. This will select all connected vertices and in this case, just the cube.

Step 10: To smooth everything out and get rid of those sharp corners, you can either go into edit mode and select visible edges and press Ctrl+B to add bevel to the corners (Blender’s bevel function is not 100% perfect so you will need to do this smartly). A better way instead would be to apply a subsurf modifier on the chair. Adding a subsurf modifier will suddenly make your chair look a bit..odd. You can then fix this by adding edge loops everywhere there’s too much smoothing, or a lazy way is just selecting all vertices and pressing Shift+E (I used a crease value of 0.934 as highlighted in the red box). Then dragging to a level that looks smooth enough.

Step 11: Final steps involve UV-unwrapping everything and applying a wooden texture to the chair. Then, simply add and duplicate your chairs around your dining table (tutorial here!) and you have yourself a basic dining table set.

That’s it! You now have a nice simple chair you can use in your scenes and which compliments the dining table quite nicely!