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12 Principles of Character Animation!

Danan Character Animation Series 3 Comments

Welcome to the first video of the Character Animation Series! Hopefully by the end of this series you will have the skills to create your own character animations! Be it for film, games or even just for YouTube, this series will help you gain the essential skills without having to fork out thousands of dollars for animation courses. Of course if you do want to become a PRO animator one day then paid courses would be a good idea but for the rest of us that just need to know how to do create relatively believable character animation in Blender, this course would be quite valuable! I guess one way you could pay me is to SUBSCRIBE to my YouTube channel! Will be MUCH appreciated! This motivates me to keep making more video tutorials and blog posts. This series may also benefit myself as I will also learn a few things along the way and will be happy to share it with you guys!

The 12 Principles of Character Animation

Before we dive in and open up Blender with your character rig ready, we need to learn the essentials first. So no Blender for this tutorial, just some *(hopefully not boring)* theory stuff. The 12 Principles of Character Animation are really important and although it was made for 2D hand-drawn animation back in the days of Disney (back in the days where cartoons were all the rage), these principles also work beautifully for 3D characters in Blender. Learning these principles will help you create REALISTIC and APPEALING Character Animation. By using these principles in your own character work in Blender, you will very likely have really good looking animation that doesn’t make people cringe. So in this video, we are going to learn those 12 Principles!

Here are the 12 Principles just to recap:

  • Squash and Stretch
  • Anticipation
  • Staging
  • Straight-Ahead/Pose 2 Pose
  • Follow Through/Overlapping Action
  • Slow In and Outs
  • Arcs
  • Secondary Action
  • Timing
  • Exaggeration
  • Solid Drawing
  • Appeal

Thankfully, Solid Drawing and Appeal won’t really feature in our work. You could say those principles are more on the Character Modeling and Development side which we won’t cover in this series. So in essence, we have 10 Principles of Character Animation in Blender!

  • sai kishore

    thanks very much for your tutorials…Hope you will make more tutorials in many other blender areas…I am learning blender in my leisure time…I mainly want to create realistic sceneries and environments of small ( <30 sec) videos.could you please guide me in this way(like Rob Tuytel videos)…Thank you in advance

    • Thanks Sai and glad it helped :) I will definitely make more tutorials in future in other areas of Blender. In a few weeks I’m planning to release a photorealistic interior environment tutorial series for beginners. This will teach you how to create a full modern interior house. Later I will move onto tutorials for other realistic outdoor type sceneries. Thanks a lot for the feedback!

      • sai kishore

        Thanks for your reply.I am waiting for your future work.And I also found that blender matte painting can be used for creating quick and jaw dropping environments and for that we should know little bit how to use GIMP(Photoshop).Hope this can help you in your work.It would be great if you can spare your time for making tutorial on GIMP.Thank you.All the very best for your future projects